So as many of you will know, the 12th of September was apples customary apple event. This one had some very new and interesting concepts, including the launch of apple watch S3, apple tv 4k, and yes, iPhone 8, 8+, and the only before hinted at iPhone X. As expected, it introduced some controversial features, one of which was face ID.
Continue reading “the iPhone X and why blind people shouldn’t be worried about it”
Welcome back to my series of posts on accessibility, why its important, and how to implement it.
This post, we’re going to explore navigation and layouts, as well as a small hint on tabbed navigation.
Lets jump right in.
Continue reading “Accessibility part 3: Layouts, navigation, and tabulation”
As you may remember, my last post on accessibility turned into a bit of a rant. This one might, too.
Anyway, I said I was going to talk about game accessibility, this time. This one might be short, but hopefully it will be informative. Continue reading “Accessibility part 2: Get your head in the game”
First let me start off by saying that this is not a post to put anybody down or to point fingers at any application, screen reader, access program, or similar product in particular. Its merely what I think should be included, fundimentally, for blind people to be able to use applications.
That being said, I am going to point out flaws in some popular applications and reading programs. If you’re offended, I appologize, because it isn’t meant. By the same token, please don’t start flaming in the comments.
Alright, now that’s out of the way…
Continue reading “The fundimentals of accessibility, for every app designer ever”